bwarch:

http://bwarch.bandcamp.com/album/yume-nikki-fangame-monthIt’s out!
Yume Nikki Fangame Month was simply an idea I had to take a speed challenge on music making, one ambient song a day with taking heavy inspiration from the soundtrack of Yume Nikki and assorted fangames. The end goal was to have these songs offered up to Yume Nikki fangame makers to use in their games if they so wish. During the challenge I also took requests from fangame makers for certain atmospheres and feels.
 However, about halfway through the month my work began to stagger, life began to pile up on me and my creativity was strangled. I did not feel comfortable completing the challenge as I was not comfortable putting out work that I did not put my all into.
 Despite that, I offer up everything that I DID complete. I have extremely mixed feelings on the album, but I hope that people get some kind of use out of it.
 I apologize for how long it has taken to get this album up, it was supposed to go up at the end of September last year but it did not because of reasons of procrastination and laziness. Again, my bad.
 To make clear to fangame makers: Feel free to use any of these tunes, if they don’t loop properly let me know and I’ll see about making changes. The only thing I ask in return is a space on the credits screen. If you’re asking for money for your game, don’t use these.
Special thanks to Pink for the album artwork, it’s pretty amazing: pinkuboachan.tumblr.com

Check it out if you happen to be in need of some musical tracks for a game you are producing! I volunteered Kai for the album cover, as you might notice.

bwarch:

http://bwarch.bandcamp.com/album/yume-nikki-fangame-month
It’s out!

Yume Nikki Fangame Month was simply an idea I had to take a speed challenge on music making, one ambient song a day with taking heavy inspiration from the soundtrack of Yume Nikki and assorted fangames. The end goal was to have these songs offered up to Yume Nikki fangame makers to use in their games if they so wish. During the challenge I also took requests from fangame makers for certain atmospheres and feels.


However, about halfway through the month my work began to stagger, life began to pile up on me and my creativity was strangled. I did not feel comfortable completing the challenge as I was not comfortable putting out work that I did not put my all into.


Despite that, I offer up everything that I DID complete. I have extremely mixed feelings on the album, but I hope that people get some kind of use out of it.


I apologize for how long it has taken to get this album up, it was supposed to go up at the end of September last year but it did not because of reasons of procrastination and laziness. Again, my bad.


To make clear to fangame makers: Feel free to use any of these tunes, if they don’t loop properly let me know and I’ll see about making changes. The only thing I ask in return is a space on the credits screen. If you’re asking for money for your game, don’t use these.

Special thanks to Pink for the album artwork, it’s pretty amazing: pinkuboachan.tumblr.com

Check it out if you happen to be in need of some musical tracks for a game you are producing! I volunteered Kai for the album cover, as you might notice.

  03/07/13 at 01:45am
via bwarch

p!cn7 - DevBlog: Chinese YN-likes compatability ›

shirleycrow:

p1cn7-devblog:

I noticed there has not been a list around Tumblr on Chinese Yume Nikki-likes and their compatibilities. To help people with setting their locales correctly, here’s a list of Chinese games I know of and what locale they require:

Simplified Chinese:

Traditional…

Actually, these three are all in simplified Chinese.

I dont know why English or other language systems determine those two in traditional Chinese.

That is very odd, since the games I mention under Traditional Chinese don’t seem to show their text properly in Simplified Chinese locale settings. This could be an error caused by the Applocale software I use to emulate the right locale, though.

  02/01/13 at 10:54pm

Chinese YN-likes compatability

I noticed there has not been a list around Tumblr on Chinese Yume Nikki-likes and their compatibilities. To help people with setting their locales correctly, here’s a list of Chinese games I know of and what locale they require:

Simplified Chinese:

Traditional Chinese:

These can be played on the correct locale by either switching your Windows version completely over to the correct locale or using the software AppLocale to ensure compatibility within other locales. Personally, I run these games using AppLocale (set to the correct Chinese locale) within Japanese locale - think of it as a sandbox that has (limited) language compatibility. For RPG Maker games this works just fine.

  01/06/13 at 03:19pm

A quick update on the game’s development status

As most followers of this blog might have already noticed, there has been a decline in activity on this blog, even though I do not usually talk much on it anyway. See, I have been taking a break in developing since I ran out of creative inspiration for the things I was working on and have had some difficulties with other aspects of it, so I halted production for a while to allow myself some breathing room and wait for new inspiration.

Now I’m back in the development process and I’m hoping to be able to get enough work done on the game to be able to show some more in-game screenshots, though I’m not sure how long this will take as I’m not working on this game from start to finish - instead, I’m working on some late areas too that won’t be included in any early game builds (not even in the distributed project files, for those curious enough to dig around in those). I realize this means that early builds are highly unlikely to happen before 2013, but I like to take my time and ensure quality rather than rushing the project and having to rework things because I’m unhappy with them at a later point in time.

So in short: I took a break, but am working on the game soon and hope to post up something soon that shows more of the game rather than just ambiguous text posts, concept art and teasers. No promises, though!

#p!cn7  #update  
  12/11/12 at 03:37pm

irenesmirror:

First Video - Basic Necessities for every YN fangame, plus why certain files are important and the various uses of some. If you know all of this, ignore this video and please wait patiently for the next video when I introduce basic things in the program!

A very nice introduction tutorial indeed!

You don’t need vehicle.png, though. Instead, go to the System tab in your RPG Maker project’s database and set all the vehicles to a random character graphic. I personally did this rather than keeping vehicle.png around.

I know it’s easier for beginners to keep RTP files around instead of having to edit them out, though.

  10/21/12 at 02:05pm

Yume Nikki fangames PSA - for fangame creators using RPG Maker 2000 or 2003

Please make sure you don’t forget the following things when getting your fangame ready for release:

  • Assign all vehicles as either existing sprites (doesn’t matter which ones) or as a transparent sprite.
  • Make an empty system2 graphic or import one of the RTP ones and set it as the system2 graphic.

Doing so will prevent two very common error messages and will save the players of your game a lot of headaches!

  09/18/12 at 01:02pm
  08/29/12 at 11:27pm

Milestone - Effect sprites #1

I think I finally finished spriting the Effects that are going to affect the majority of the exploration worlds. Some affect NPCs, some affect the environment. I won’t go into details about what they look like or what they do (since I personally always find Effects more fun if I have no idea what they are like), but since I have the spriting part down for at least moving around plus their associated menu portraits (save for one Effect), I am glad I reached this milestone.

However, since not all Effects will influence (nearly) every map/NPC, this does NOT mean I have sprited all effects nor did I finish spriting every Effect made thus far completely.

What this does mean is that I can now start programming the functions of these Effects. I have set up the basic Effect equipping and removing codes some time ago already, which means that the Effects that have all their basic sprites are fully functional for merely cosmetic purposes already. You can wear and remove them without any bugging.

First priority after this is finishing the function of world affecting Effects, so I can focus more on working on the actual worlds. I have been working on one exploration world already so far and the music has been made for both this one and another, but I figured it’d be a better idea to work on the Effects that affect lots of things in the game first so I wouldn’t have to adapt a lot of events later on.

Since I haven’t been posting too regularly lately, I figured it would be a good idea to keep you all up to date when it comes to the progress of this game, even if it’s just in text. Please forgive the lack of visuals - it is hard to determine what I want to show for now.

  08/11/12 at 04:05pm
  08/02/12 at 04:55pm
  07/24/12 at 12:16am